Animation Concept Information Page
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"The camera dives down and flies smoothly along the surface. Effortlessly along a page in a graphic novel.
The frames come to life and show god-like figures, ancient warriors, stealthy assassins leaping, jumping, flying through battle to save the day.
Finally we rest on a field of stars and the name of our heroic team: Prima Force."
From the page to screen to the imagination, this video tool will give your customers an energized and alive look at Prima Force.
The frames come to life and show god-like figures, ancient warriors, stealthy assassins leaping, jumping, flying through battle to save the day.
Finally we rest on a field of stars and the name of our heroic team: Prima Force."
From the page to screen to the imagination, this video tool will give your customers an energized and alive look at Prima Force.
The animation will combine traditional two-dimensional animation as well as 3D renderings and objects.
In this test, we are combining 2D backgrounds with a 3D wing and tail set. Not only this but the camera movement is in 3D space. This creates a realistic volume of space and makes the presentation more theatrical.
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What's Next?
Shadowseve
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Currently we are building Shadowseve.
Her form has to be broken down and animated with a turn so that she can move in all directions. We are creating a full inventory of her files so that she can be recycled into future projects or additional poses. As we continue to move forward we will further update this page. 1 - Complete Shadowseve Animation Plate 2 - Render Sample Animation for consideration. 3 - Finalize Timeline and Deposit. Zach McLain mclazm@gmail.com Project Leader We will be animating Breakneck running across a distant desert. In the backgound the temples and ruins slip along the horizon and beasts rise from the sands to try and strike him. But they are no match for his speed and power!
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Working Scenes
NEXT CHARACTER: Breakneck
Scenes and objects being later incorporated.